Jesse Schell

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About

Jesse N. Schell (Born on June 13, 1970) is an American video game designer, author, CEO of Schell Games[2] and a Distinguished Professor of the Practice of Entertainment Technology at Carnegie Mellon University's (CMU) Entertainment Technology Center (ETC), a joint master's program between the College of Fine Arts and School of Computer Science in Pittsburgh, Pennsylvania. Jesse Schell earned a Bachelor's Degree in Computer Science from Rensselaer Polytechnic Institute (RPI) and subsequently, earned a Master's Degree in Information Networking from Carnegie Mellon University. Jesse’s early career consisted of his work as a Software Engineer for IBM and Bell Communications Research, and he then moved to LA to work with Disney Imagineering. In addition to his other achievements, Jesse has also been a writer, director, performer, juggler, comedian, and circus artist for both Freihofer's Mime Circus and the Juggler's Guild
Full name:
Jesse N. Schell
Title:
Amerikan Oyun Tasarımcısı, Yazar
Birth:
Amerika, 13 June 1970

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"Design principles will come from everywhere because design is everywhere, and design is the same everywhere"
Sayfa 27
We bury important things deep inside ourselves, and when something causes them to resonate, it shakes us to our very core.
Önemli şeyleri içimizin derinliklerine gömüyoruz ve bir şey onların yankılanmasına neden olduğunda, bu bizi özümüze kadar sarsıyor.
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"I will talk to you of art, For there is nothing else to talk about, For there is nothing else. Life is an obscure hobo, Bumming a ride on the omnibus of art. "
Sayfa 20 - Maxwell H. Brock
Yorumlarda çevirdim.
"Listening. The most important skill for a game designer is Listening. Game designer must listen to many thing. To listen with a silent heart, with a waiting open soul. Without passion, without desire, without judgment, without rebuke."
Sayfa 5
"There are certain feelings: feelings of choice, feeling of freedom, feeling of responsibility, feelings of accomplishment, feeling of friendship , and many others, which only game-based experiences seem to offer. This is why we go through all the trouble - to generate experiences that can be had no other way"
Sayfa 12

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